| Wed, May 27, 2009 |
|
Curt Schilling’s 38 Studios Saves Big Huge Games From Extinction
Role-playing game studio Big Huge Games just got a big huge save from the chopping block: it’s getting acquired by 38 Studios, the interactive entertainment firm founded by baseball great Curt Schilling. 38 Studios is buying all of Big Huge’s assets—its signature games, graphics technology, and works-in-progress—from parent company THQ; financial terms were not disclosed. In March, THQ (NSDQ: THQI) said it would have to shut Big Huge down if it couldn’t find a buyer.
Schilling founded 38 Studios in 2006 and brought in Midway Games and EA vet Brett Close as president and CEO; Spawn creator Todd McFarlane and comic/fantasy author R. A. Salvatore serve as creative advisors, since the company’s goal is to produce cross-platform (games, TV, books and toys) fantasy-based content.
Its first project, a massively multiplayer online (MMO) property dubbed “Copernicus,” is slated for a 2010 release. The company is backed primarily by Schilling, though a spokesperson said it was exploring “strategic” funding options—not just VC.Release.
-
paidContent.org
|
|
Curt Schilling’s 38 Studios Saves Big Huge Games From Extinction
Role-playing game studio Big Huge Games just got a big huge save from the chopping block: it’s getting acquired by 38 Studios, the interactive entertainment firm founded by baseball great Curt Schilling. 38 Studios is buying all of Big Huge’s assets—its signature games, graphics technology, and works-in-progress—from parent company THQ; financial terms were not disclosed. In March, THQ (NSDQ: THQI) said it would be have to shut Big Huge down if it couldn’t find a buyer.
Schilling founded 38 Studios in 2006 and brought in Midway Games and EA vet Brett Close as president and CEO; Spawn Todd McFarlane and comic/fantasy author R. A. Salvatore serve as creative advisors, since the company’s goal is to produce cross-platform (games, TV, books and toys) fantasy-based content.
Its first project, a massively multiplayer online (MMO) property dubbed “Copernicus,” is slated for a 2010 release. The company is backed primarily by Schilling, though a spokesperson said it was exploring “strategic” funding options—not just VC.Release.
-
paidContent.org
|
|
Curt Schilling’s 38 Studios Saves Big Huge Games From Extinction
Role-playing game studio Big Huge Games just got a big huge save from the chopping block: it’s getting acquired by 38 Studios, the interactive entertainment firm founded by baseball great Curt Schilling. 38 Studios is buying all of Big Huge’s assets—its signature games, graphics technology, and works-in-progress—from parent company THQ; financial terms were not disclosed. In March, THQ (NSDQ: THQI) said it would be have to shut Big Huge down if it couldn’t find a buyer.
Schilling founded 38 Studios in 2006 and brought in Midway Games and EA vet Brett Close as president and CEO; Spawn Todd McFarlane and comic/fantasy author R. A. Salvatore serve as creative advisors, since the company’s goal is to produce cross-platform (games, TV, books and toys) fantasy-based content.
Its first project, a massively multiplayer online (MMO) property dubbed “Copernicus,” is slated for a 2010 release. The company is backed primarily by Schilling, though a spokesperson said it was exploring “strategic” funding options—just not VC.Release.
-
paidContent.org
|
| Wed, May 06, 2009 |
|
Earnings: More Losses For THQ, Though Revs Beat Estimates
Despite closing studios and laying off over 600 staff, *THQ* still couldn’t quite dig itself out of the financial hole for Q1 (its fiscal Q408). The game publisher posted a $96.9 million loss—an improvement from the previous quarter, but worse than the $34.5 million loss for the same quarter last year. Game sales were also down: THQ’s revenues came in at $170.3 million, down 9 percent year-over-year. (That didn’t stop rapper 50 Cent from telling MTV he wants to make a sequel to Blood on the Sand, the game he released with *THQ* this year).
The good news? Revenues actually beat the Street’s consensus of about $149 million, with Wedbush Morgan analyst Michael Pachter still rating the company’s stock a buy. It’s a vote of confidence for the massive restructuring *THQ* began last year, and the company said it had already reached its $220 million savings goal about a month ago.
THQ (NSDQ: THQI) also said it took out a $35 million secured credit facility from Bank of America. New CFO Paul Pucino said the financing would serve as a “prudent backup” to the company’s cash and short-term investment balance.
Release | Webcast
-
paidContent.org
|
| Mon, Mar 30, 2009 |
|
Steve Perlman’s Next Act: Video Game Technology That Cuts Out The Console
Steve Perlman, one of the original developers at Apple (NSDQ: AAPL) and founder of WebTV Networks, which was sold to Microsoft (NSDQ: MSFT) in the 90s, is trying to shake up the video-game business. Perlman’s incubator Rearden LLC has developed technology that enables video game players to play anywhere without a console by accessing games through an internet-connected server, something not currently available to gamers.
The technology works a lot like many video-content delivery networks: It compresses then de-compresses large amounts of data quickly, which is necessary to play graphics-rich games that require fast two-way action. This is not Perlman’s first foray into the gaming industry—he founded Catapult Entertainment in the ‘90s, which developed modems for Sega and Nintendo.
The technology had been in development for seven years, according to the Wall Street Journal, and is scheduled to be debuted by a company called OnLive Inc. later this year. OnLive says it will offer new games from Electronic Arts Inc. (NSDQ: ERTS), Take-Two Interactive Software (NSDQ: TTWO) Inc. and THQ Inc.. (NSDQ: THQI) For gamers who want to play games on their TVs while at home, the service has created a chip called the OnLive MicroConsole, which converts the internet feed to playback on a TV.
While the technology hasn’t officially been used by any service yet, it potentially has significant implications for pretty much every aspect of the gaming industry. Companies like *Sony* and Microsoft could face a serious challenge to sales of their popular PlayStation and Xbox consoles as they theoretically wouldn’t be necessary anymore. Meanwhile, if the technology delivers on its promise, publishers could cut costs fairly dramatically by not having to package and ship games.
-
paidContent.org
|
|
More Featured Content
|