| Wed, May 13, 2009 |
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Mobile App Platform Developer Streamezzo Wins €4 Million in VC Funding
French mobile app devlopment platform Streamezzo has received €4 million (£3.58 million) in VC funding in a round led by Innovacom with support from existing investors including Sofinnova Partners and Qualcomm (NSDQ: QCOM). Paris-based Streamezzo claims its standardised, open app development makes it easier for developers to get their apps published across the major mobile networks including Apple’s iPhone, Qualcom’s Brew, Java and Google’s Android. The money will go towards international expansion and some “consolidation” of the company’s position in China. The company yesterday appointed Olivier Avaro as its new CEO. Release.
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| Tue, Mar 24, 2009 |
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Meet Zeebo: The Cheaper, Downloadable Video Game Console
You couldn’t pick a more inopportune time to launch a new gaming console: video game sales remain strong, but the global financial slump has tanked overall electronics sales. But stealthy startup Zeebo isn’t worried about that. The S.F.-based company unveiled its namesake device at the Game Developers Conference today, a video game console aimed not at the saturated U.S. gaming market, but middle-class gamers in emerging markets like Brazil, Russia, India and China (BRIC).
CEO John Rizzo told GDC attendees that a console had to be affordable to succeed in the BRIC countries; its launch price is $199, but that’s expected to come down to $150 later this year. That’s a stark contrast from the roughly $1,000 that a new PS3 or Wii can cost in countries like Brazil where they haven’t officially launched, and the only option is illegal trading (per Gamasutra). It also doesn’t compete with the PS3, Xbox 360 or Wii, because it runs solely on downloadable games.
MarketWatch reports that tech giant Qualcomm (NSDQ: QCOM) invested an undisclosed amount in the startup last year based on interest in its wireless technology. And Qualcomm is bullish on Zeebo’s sales potential: Mike Yuen, Qualcomm’s senior director of games and services predicted success akin to Amazon’s Kindle. More after the jump.
The Zeebo can can hold about 50 games at a given time; currently the roster is made up of mostly older games like Quake and the Need for Speed franchise, but publishers like EA, Capcom and Namco have already signed on to either license or develop games for the service. It’s designed for cost-effectiveness, since publishers can save on packaging and distribution costs (and pass those savings to gamers), but also to combat the piracy that comes with selling disc-based games.
Photo Credit: gamestooges
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| Mon, Mar 23, 2009 |
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Meet Zeebo: The Cheaper, Downloadable Video Game Console
You couldn’t pick a more inopportune time to launch a new gaming console: video game sales remain strong, but the global financial slump has tanked overall electronics sales. But stealthy startup Zeebo isn’t worried about that. The S.F.-based company unveiled its namesake device at the Game Developers Conference today, a video game console aimed not at the saturated U.S. gaming market, but middle-class gamers in emerging markets like Brazil, Russia, India and China (BRIC).
CEO John Rizzo told GDC attendees that a console had to be affordable to succeed in the BRIC countries; its launch price is $199, but that’s expected to come down to $150 later this year. That’s a stark contrast from the roughly $1,000 that a new PS3 or Wii can cost in countries like Brazil where they haven’t officially launched, and the only option is illegal trading (per Gamasutra). It also doesn’t compete with the PS3, Xbox 360 or Wii, because it runs solely on downloadable games.
MarketWatch reports that tech giant Qualcomm (NSDQ: QCOM) invested an undisclosed amount in the startup last year based on interest in its wireless technology. And Qualcomm is bullish on Zeebo’s sales potential: Mike Yuen, Qualcomm’s senior director of games and services predicted success akin to Amazon’s Kindle. More after the jump.
The Zeebo can can hold about 50 games at a given time; currently the roster is made up of mostly older games like Quake and the Need for Speed franchise, but publishers like EA, Capcom and Namco have already signed on to either license or develop games for the service. It’s designed for cost-effectiveness, since publishers can save on packaging and distribution costs (and pass those savings to gamers), but also to combat the piracy that comes with selling disc-based games.
Photo Credit: gamestooges
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paidContent.org
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Meet Zeebo: The Cheaper, Downloadable Video Game Console
You couldn’t pick a more inopportune time to launch a new gaming console: video game sales remain strong, but the global financial slump has tanked overall electronics sales. But stealthy startup Zeebo isn’t worried about that. The S.F.-based company unveiled its namesake device at the Game Developers Conference today, a video game console aimed not at the saturated U.S. gaming market, but middle-class gamers in emerging markets like Brazil, Russia, India and China (BRIC).
CEO John Rizzo told GDC attendees that a console had to be affordable to succeed in the BRIC countries; its launch price is $199, but that’s expected to come down to $150 later this year. That’s a stark contrast from the roughly $1,000 that a new PS3 or Wii can cost in countries like Brazil where they haven’t officially launched, and the only option is illegal trading (per Gamasutra). It also doesn’t compete with the PS3, Xbox 360 or Wii, because it runs solely on downloadable games.
MarketWatch reports that tech giant Qualcomm (NSDQ: QCOM) invested an undisclosed amount in the startup last year based on interest in its wireless technology. And Qualcomm is bullish on Zeebo’s sales potential: Mike Yuen, Qualcomm’s senior director of games and services predicted success akin to Amazon’s Kindle. More after the jump.
The Zeebo can can hold about 50 games at a given time; currently the roster is made up of mostly older games like Quake and the Need for Speed franchise, but publishers like EA, Capcom and Namco have already signed on to either license or develop games for the service. It’s designed for cost-effectiveness, since publishers can save on packaging and distribution costs (and pass those savings to gamers), but also to combat the piracy that comes with selling disc-based games.
Photo Credit: gamestooges
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| Fri, Feb 27, 2009 |
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Qualcomm Buys Online and Mobile Video Tech Provider Digital Fountain
Qualcomm (NSDQ: QCOM), the wireless tech licensing and R&D giant, has quietly bought online, IPTV and mobile video tech provider Digital Fountain, according to Dan Rayburn, and later confirmed by the company. DF, based in Fremont, CA, first made its mark in providing the tech to national defense agencies, and from there on moved to mobile, online and IPTV sector. Besides its main product “DF Raptor” which allows companies to send digital media over any kind of connection, it added a CDN in 2007, but with heavy competition from much bigger players, was a marginal player at best. It says customers include *Cisco*, *Sirius XM*, *Sony*, *Nokia*, *Adobe*, and others.
From the looks of it, it was mainly an asset sale so likely the price was small. Qualcomm said in the statement to Rayburn that it will retain a team of “seven key engineers that will continue to support the technology and existing Digital Fountain customers. The team will be located in Qualcomm’s Santa Clara campus. Also, that team will be led by Mike Luby, Digital Fountain’s founder and CTO, who will report to Qualcomm’s CTO.”
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