| Tue, May 05, 2009 |
|
As Apple’s Cash Pile Grows, Rumors of EA, Twitter Acquisitions Abound
Apple (NSDQ: AAPL) has nearly $29 billion of cash on hand, a hoard exceeded by only one tech company—Cisco Systems (NSDQ: CSCO), reports Reuters. With that kind of capital in the bank, it’s no wonder that buyout rumors are rampant.
At this stage, the rumors seem highly unlikely.The most ridiculous, according to Kara Swisher of All Things D, is Apple buying Twitter. She believes it to be untrue because both Twitter co-founders, Evan Williams and Biz Stone, are in New York today to attend the 2009 Time 100 dinner, as two of the magazine’s top picks for most influential people. How could they be negotiating a deal from 3,000 miles away?, she reasons. The second rumor is coming from FastMoney’s Guy Adami, who is claiming that there is “chatter” that Apple is eyeing an Electronic Arts (NSDQ: ERTS) takeover, reports MacRumors, which also quotes Kotaku, as calling the prediction “sketchy, at best.” See full story here on our sister site mocoNews.net.
-
paidContent.org
|
|
As Apple’s Cash Pile Grows, Rumors of EA, Twitter Acquisitions Abound
Apple (NSDQ: AAPL) has nearly $29 billion of cash on hand, a hoard exceeded by only one tech company—Cisco Systems (NSDQ: CSCO), reports Reuters. With that kind of capital in the bank, it’s no wonder that buy-out rumors are running rampant.
At this stage, the rumors seem highly unlikely. The most ridiculous, according to Kara Swisher of All Things D, is Apple buying Twitter. She believes it to be untrue because both Twitter co-founders, Evan Williams and Biz Stone, are in New York today to attend the 2009 “Time 100? dinner, as two of the magazine’s top picks for most influential people. How could they be negotiating a deal from 3,000 miles away?, she reasons. The second rumor is coming from FastMoney’s Guy Adami, who is claiming that there is “chatter” that Apple is eyeing an Electronic Arts (NSDQ: ERTS) takeover, reports MacRumors, which also quotes Kotaku, as calling the prediction “sketchy, at best.”
But if not acquisitions, what will Mac and iPhone-maker spend money on? Reuters quotes analysts as saying it’s not Apple’s style to distribute any of the money via dividends or through a share buy-back. They’ll contend that “being flush is never a bad thing, especially in an uncertain economy.” It may remain a mystery for now, but Apple may be obligated to do something soon. Scotia Capital analyst Gus Papageorgiou told Reuters: “I think the pressure is definitely mounting…It’s just too big a number…the cash belongs to the shareholders, the shareholders don’t need Apple to invest the cash, they need Apple to generate the cash.”
-
paidContent.org
|
| Mon, Mar 30, 2009 |
|
Steve Perlman’s Next Act: Video Game Technology That Cuts Out The Console
Steve Perlman, one of the original developers at Apple (NSDQ: AAPL) and founder of WebTV Networks, which was sold to Microsoft (NSDQ: MSFT) in the 90s, is trying to shake up the video-game business. Perlman’s incubator Rearden LLC has developed technology that enables video game players to play anywhere without a console by accessing games through an internet-connected server, something not currently available to gamers.
The technology works a lot like many video-content delivery networks: It compresses then de-compresses large amounts of data quickly, which is necessary to play graphics-rich games that require fast two-way action. This is not Perlman’s first foray into the gaming industry—he founded Catapult Entertainment in the ‘90s, which developed modems for Sega and Nintendo.
The technology had been in development for seven years, according to the Wall Street Journal, and is scheduled to be debuted by a company called OnLive Inc. later this year. OnLive says it will offer new games from Electronic Arts Inc. (NSDQ: ERTS), Take-Two Interactive Software (NSDQ: TTWO) Inc. and THQ Inc.. (NSDQ: THQI) For gamers who want to play games on their TVs while at home, the service has created a chip called the OnLive MicroConsole, which converts the internet feed to playback on a TV.
While the technology hasn’t officially been used by any service yet, it potentially has significant implications for pretty much every aspect of the gaming industry. Companies like *Sony* and Microsoft could face a serious challenge to sales of their popular PlayStation and Xbox consoles as they theoretically wouldn’t be necessary anymore. Meanwhile, if the technology delivers on its promise, publishers could cut costs fairly dramatically by not having to package and ship games.
-
paidContent.org
|
| Tue, Mar 24, 2009 |
|
Steve Perlman’s Next Act: Video Game Technology That Cuts Out The Console
Steve Perlman, one of the original developers at Apple (NSDQ: AAPL) and founder of WebTV Networks, which was sold to Microsoft (NSDQ: MSFT) in the 90s, is trying to shake up the video-game business. Perlman’s incubator Rearden LLC has developed technology that enables video game players to play anywhere without a console by accessing games through an internet-connected server, something not currently available to gamers.
The technology works a lot like many video-content delivery networks: It compresses then de-compresses large amounts of data quickly, which is necessary to play graphics-rich games that require fast two-way action. This is not Perlman’s first foray into the gaming industry—he founded Catapult Entertainment in the ‘90s, which developed modems for Sega and Nintendo.
The technology had been in development for seven years, according to the Wall Street Journal, and is scheduled to be debuted by a company called OnLive Inc. later this year. OnLive says it will offer new games from Electronic Arts Inc. (NSDQ: ERTS), Take-Two Interactive Software (NSDQ: TTWO) Inc. and THQ Inc.. (NSDQ: THQI) For gamers who want to play games on their TVs while at home, the service has created a chip called the OnLive MicroConsole, which converts the internet feed to playback on a TV.
While the technology hasn’t officially been used by any service yet, it potentially has significant implications for pretty much every aspect of the gaming industry. Companies like *Sony* and Microsoft could face a serious challenge to sales of their popular PlayStation and Xbox consoles as they theoretically wouldn’t be necessary anymore. Meanwhile, if the technology delivers on its promise, publishers could cut costs fairly dramatically by not having to package and ship games.
-
paidContent.org
|
|
Steve Perlman’s Next Act: Video Game Technology That Cuts Out The Console
Steve Perlman, one of the original developers at Apple (NSDQ: AAPL) and founder of WebTV Networks, which was sold to Microsoft (NSDQ: MSFT) in the 90s, is trying to shake up the video-game business. Perlman’s incubator Rearden LLC has developed technology that enables video game players to play anywhere without a console by accessing games through an internet-connected server, something not currently available to gamers.
The technology works a lot like many video-content delivery networks: It compresses then de-compresses large amounts of data quickly, which is necessary to play graphics-rich games that require fast two-way action. This is not Perlman’s first foray into the gaming industry—he founded Catapult Entertainment in the ‘90s, which developed modems for Sega and Nintendo.
The technology had been in development for seven years, according to the Wall Street Journal, and is scheduled to be debuted by a company called OnLive Inc. later this year. OnLive says it will offer new games from Electronic Arts Inc. (NSDQ: ERTS), Take-Two Interactive Software (NSDQ: TTWO) Inc. and THQ Inc.. (NSDQ: THQI) For gamers who want to play games on their TVs while at home, the service has created a chip called the OnLive MicroConsole, which converts the internet feed to playback on a TV.
While the technology hasn’t officially been used by any service yet, it potentially has significant implications for pretty much every aspect of the gaming industry. Companies like Sony (NYSE: SNE) and Microsoft could face a serious challenge to sales of their popular PlayStation and Xbox consoles as they theoretically wouldn’t be necessary anymore. Meanwhile, if the technology delivers on its promise, publishers could cut costs fairly dramatically by not having to package and ship games.
-
paidContent.org
|
|
More Featured Content
|